Informatie per stad

Verzorging van BeggarsHome

Marktplaats
Hout1003
Steen971
Erts520
Wol1366
Voedsel1040
Doek0
Gereedschap0
Taler24500
Bezet4900
Capaciteit4900
Verbruikt100%

Recent days' taxes Page << 1 2 4 5 ... 1122 >>
TimeCodeDescription
FRI, 22.08.2014, 05:021Versorgung Spiele: (4405) Aktiv=64 Inaktiv=13 Selbst=0 => Tuecher: 358 Werkzeug: 133
FRI, 22.08.2014, 05:022Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
FRI, 22.08.2014, 05:023Vollstaendige Versorgung von Marktplatz. (1,2,4,3,7)
FRI, 22.08.2014, 05:027Versorgung Summe/Tag: (0,0,0,0,83,25,4,0)
THU, 21.08.2014, 05:011Versorgung Spiele: (4404) Aktiv=64 Inaktiv=13 Selbst=0 => Tuecher: 358 Werkzeug: 133
THU, 21.08.2014, 05:012Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
THU, 21.08.2014, 05:013Vollstaendige Versorgung von Marktplatz. (2,4,6,4,2)
THU, 21.08.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,84,26,4,0)
WED, 20.08.2014, 05:021Versorgung Spiele: (4403) Aktiv=64 Inaktiv=13 Selbst=0 => Tuecher: 358 Werkzeug: 133
WED, 20.08.2014, 05:022Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
WED, 20.08.2014, 05:023Vollstaendige Versorgung von Marktplatz. (6,1,4,3,4)
WED, 20.08.2014, 05:027Versorgung Summe/Tag: (0,0,0,0,83,25,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)