City information

Taxation of 5thDimension

Marketplace
Wood447
Stone568
Ore432
Wool943
Food610
Cloth0
Tool0
Taler15000
Occupancy3000
Capacity3000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1122 1123 1124 1125 1126 ... 1128 >>
TimeCodeDescription
FRI, 27.05.2005, 23:392Versorgung Buerger: Anz=17/2 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 27.05.2005, 23:393Vollstaendige Versorgung von Marktplatz. (1,4,0,0,2)
FRI, 27.05.2005, 23:397Versorgung Summe/Tag: (0,0,0,0,28,11,2,0)
THU, 26.05.2005, 23:381Versorgung Spiele: (1026) Aktiv=32 Inaktiv=0 Selbst=1 => Tuecher: 197 Werkzeug: 59
THU, 26.05.2005, 23:382Versorgung Buerger: Anz=17/2 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 26.05.2005, 23:383Vollstaendige Versorgung von Marktplatz. (1,0,1,3,1)
THU, 26.05.2005, 23:387Versorgung Summe/Tag: (0,0,0,0,28,11,1,0)
WED, 25.05.2005, 23:381Versorgung Spiele: (1025) Aktiv=32 Inaktiv=0 Selbst=1 => Tuecher: 197 Werkzeug: 59
WED, 25.05.2005, 23:382Versorgung Buerger: Anz=17/3 Baustellen=0 => Tuecher: 136 Nahrung: 850
WED, 25.05.2005, 23:383Vollstaendige Versorgung von Marktplatz. (2,2,1,1,1)
WED, 25.05.2005, 23:387Versorgung Summe/Tag: (0,0,0,0,29,11,2,0)
TUE, 24.05.2005, 23:381Versorgung Spiele: (1024) Aktiv=32 Inaktiv=0 Selbst=1 => Tuecher: 197 Werkzeug: 59

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)