7 Wonders - Rules
Starting The Game
With /join 3-5 players can join the game. With /start the game begins. Alternatively, you can use the Game Tool!
Object of the Game
Each player tries to collect resources and products over 3 time ages, to build a wonder of the world. What you dont have, can be bought of the neighbors. However, the neighbors are not always peaceful, which is why you should not neglect your army.
This guide explains the main rules. A full set of rules can be found here.
- Player Dashboard
- Discard pile
- Player tableau
- Cards in hand
- Current age
- Cards in hand
- Construction steps of the Wonders of the World
- Own raw materials and manufactored goods
- Announcement office
- Own coin supply
- Played cards: Raw material and manufacture cards are indicated on the left of the fields by brown or gray dots, commercial structures (yellow) and guilds cards (purple) are indicated on the right of the fields. Scientific structures (green), civilian structures (blue) & military structures (red) are shown in the middle. To look at the specific cards, you have to move the mouse over the colored dots.
On the top right corner all the players are listed. If you click on the colored dot next to a name, the accompanying player's tableau is rotated to the front. If you click the same color again, the background is darkened and the played cards are faded in.
When looking at a tableau, the name of the owner of that tableau is highlighted in that player's color. The symbols next to the name indicate the status of the card selecting for the current round. The players with an hourglass have already chosen a card. The players with a card-symbol, still need to choose.
Flow of the game
Each player starts the game with 1 World Wonder board and 3 coins as starting money.
The game covers 3 ages. Each Age contains 6 rounds. Its played as following:
- Choose a card
- Move on to the next hand
Choose a card
In each Age all players start with 7 cards in their hands. From that hand only 1 card is chosen. The remaining cards are passed on, so they have their neighbour's cards in the next round. A card less ofcourse.
Meaning of the card-symbols:
- In the top left corner is the buildingcost shown. It can be raw materials, goods or coins.
- At the middle of the top, the effect of the card is shown. (see Card Overview). In this case +4 Victory points
- At the bottom left of the card, you'll find the name of the Structure. (In this case Statue)
- At the top to the left, next to the buildingcost, is the name of the building listed that can allow this building to be played free of charge. (In this case Theatre)
- Unten rechts steht der Name des Gebäudes, dass ich zukünftig kostenlos bauen kann (Gärten). Eine Übersicht über die Zusammenhänge der Gebäude gibt es auf seite 10 und 11 der Originalregel.
If I have built the Theatre in a previous round, I can now build the Statue, free of charge. If I do so, I can then build the Gardens in the following rounds. Also free of charge.
There are 7 different kinds of cards:
- Raw materials (brown): They produce the displayed raw materials (wood, stone, brick, ore)
- Manufactored goods (grey): They produce the displayed products (fabric, glass, papyrus). Subsequently they are briefly called goods.
- Commercial Structures (yellow): Provide advantages during trading with the neighbours.
- Civilian Structures (blue): provide Victory points
- Military Structures (red): Determine the military strength for the conflict at the end of each age
- Researchbuildings (green): The researchbuildings award points at the end of the game, determined by collected symbols (see Final Scoring)
- Guilds (purple): Provide Victory points at the end for specific cards (see Final Scoring)
Along with the cards in hand it is indicated on each card whether you can buy the building (green checkmark), can't afford it (red cross) or build it free of charge (yellow star).
There are cards that cost nothing to play (some raw materials in the first age etc.), all other building costs are indicated in the top right corner of the card. This cost can be in form of coins (the brown card in the picture) or in form of raw materials. On buyable cards the lowest costs are shown next to the green checkmark (here 1 on the woodcard).
To choose a card, you have to click on it.
With every card you can basically do 1 of 3 options:
- Build buildings
- Build parts of your World Wonders
- Get 3 coins from the supply
This is the most-common action. You pay the building cost and get the building on your board. From now on, you can use it's abilities.
If you click a on a card to select it, you receive the following choices:
The top symbol indicates building. You click on the green arrow next to it to build. If the building costs raw materials and/or goods, a payment window will now open.
To the left is shown the required raw materials/goods, above you see your coins. If you produce any of the required resources yourself, then you click the blue arrow below it. If you lack the resources, you can buy them from your neighbours. You have to click the blue right/left arrows to arrange that. That costs 2 coins per resource. The amount of coins you have that exceeds the cost are darkened. (In this case 2 + 1 = 3 coins). You complete the trade by clicking the green checkmark.
Rules for trading:
- You can only buy raw materials/goods from your direct neighbours. They player to the left or to the right.
- The neighbour cannot prevent the trade. She gets the coins for the resource(s). She can still use the resource(s), regardless of the trade.
- Besides, you can only buy the raw materials/goods which the neighbour produces by means of brown/gray goods (e.g., not the raw materials/goods from Forum/Caravansery) as well as the beginning raw material (dependening on Wonder World board)
- You can only buy Raw materials/Goods for the current round
- Several raw materials/goods can be also bought from the same or from different neighbours, as long as these produce accordingly many.
- If a player has a trading post or marketplace. That player can then buy raw materials/goods from neighbours for only 1 coin per resource.
In the picture shown the player has an western trading post, which is why he can buy the wood for only one coin from the right neighbor (Nessi). Unfortunately, Nessi produces only one wood, so he must buy the second wood for expensive two coins from the left neighbour (Vreneli).
Note: Raw materials/goods are only "virtual". They are not given, The leftover resources will not remain. However, every raw material/good can be used only once.
A player may not build the same building twice!
Build parts of your World Wonders
Each World Wonder board has 2 sides. A & B. Which one that is used is decided before the game begins.The A-side always have 3 building steps. The amount of building steps varies on the B-side. On the A-side, the first step always give +3 Victory points and the third step always give +7 Victory points. The second step bonus are determined by the kind of World Wonder.(see Card Overview).
When building parts of the World Wonders, you start from the left and work towards the right. You need the required rawmaterials and any card you choose. That card leaves play concealed.
To build parts to your World Wonders, you must click on the second arrow.
If the arrow is orange, the World Wonder cannot be built. (The necessary raw materials do not exist etc.)
Note: World Wonders doesnt have to be completed before the game ends. The doesnt have to be built in specific ages. You can build 0 parts in Age 1 and part 1 and part 2 in Age 2 etc.
Get 3 coins from the supply
This option can always be chosen. Even if the card carries the red X. The card sold for 3 coins this way, is concealed in the discard pile.
To turn the card into 3 coins, click the bottom arrow.
Move on to the next hand
If all players have chosen a card and used it, the remaining cards are concealed and passed on to the neighbor. In the first and third age the cards go clockwise. In the second age they go counter clockwise.
In the 6th round, each player have 2 cards to choose from. They choose 1 and place the other in the discard pile.
THE END OF AN AGE
At the end of every age the military conflict occurs. Each player compare their number of shields (red cards) to each of their neighbors.
- The player with the most shields, gets a victory marker. The victory marker for 1./2./3. age is worth 1/3/5 Victory point(s)
- The player with the fewest shields, gets a defeat marker (-1 Victory point)
- If tied on shields, nothing happens
End of the Game
The game ends after the military conflict in the third age. All victory points are added together (see Final Scoring). The player with the most victory points wins the game. In case of a tie, the amount of coins is the tie-breaker. In case the game is still a tie, the game will have more than one winner.
From left to right:
- Player's name
- Battle points: Addition of (positive and negative) conflict markers
- Coins: Every third coin is a victory point extra
- Wonders of the world: Victory points for building wonders of the world
- Civilian Structures: Victory points for building Civilian Structures (blue cards)
- Commercial Structures: Some Commercial Structures provide victory points at the end (see Card overview)
- Guilds: Like the Commercial Structures, the Guilds are worth victory points at the end
- Scientific Structures: The Scientific Structures award points as the following:
*1/4/9/16 Victory points for 1/2/3/4 same symbols
*7 Victory points for each set
The victory points from both categories are then added
Player A have 3 written boards, 2 wheels and 2 circles. He gets 9 points for the written boards and 4 points for each of the other double symbols. (9 + 4 + 4 = 17).
Because he has two complete sets, he also gets 2 x 7 = 14 points. With his research buildings he totally receives 17 + 14 = 31 points.
Only the A sides of the Wonder of the World tableaux are used. Recommendable for the first rounds.
Only the B sides of the Wonder of the World tableaux are used.
Both sides of the Wonder of the World tableaux can be used.