Sankt Petersburg (Saint Petersburg) - Online Guide
Starting The Game
With /join 2-4 players can join the game. With /start the game begins. Alternatively, you can use the Game Tool!
Object of the Game
Saint Petersburg is a game which forces you to control your resources. Players buy workers, buildings, or aristocrats in order to obtain as many victory points as possible. Each round consist of 4 phases: the worker phase (green) , building phase (blue), aristocrat phase (orange), and the trading card phase (mixed). You acquire money/points ONLY in the phase in which your cards are active (e.g. Green cards (workers) pay out at end of the 1st phase). The trading card phase does not pay out but allows you to upgrade your existing cards for future phases in subsequent rounds.
The panel on the top right shows whosse turn it is. The symbol and colour for the current phase is also shown. On the left of this panelis the number of each card type left in the decks.
The cost in rubles is shown in silver on the bottom left of a card. Victory points are shown in a yellow shield on the bottom right of a card.
These cards typically generate rubles. The purchase price for each is shown in the top left corner of each card. The bottom of each card indicates the income each card generates during their phase. The symbol in the upper right corner indicates their type. This is important to know for the trading cards (see below).
These primarily generate points of victory. The cost for construction is indicated in the top left corner. The victory points generated during the blue phase also shown on the bottom of each card.
These cards bring less rubles than the workers and fewer points of victory than buildings, are however then are very useful in providing Victory Points at the end of the game.
These cards have a square around the cost in the top left corner. These cards can be used to upgrade existing of the worker/building/aristocrat cards. They can be only built over cards of the same colour already bought by a player. You pay the difference between the value shown in the top left of the card and that already paid for when the original card was bought. Green trading cards can only be placed over a worker with the same trade (the symbol in the top right corner of both cards must match).
Flow of the game
Worker Phase (Green)
Building Phase (Blue)
Aristocrat Phase (Orange)
Trade Cards Phase (Tri-Coloured)
At the beginning of the game two worker cards per player are made available. Each player starts with 25 rubles. It is recommended that you purchase 2 workers during the first green round! To purchase, drag and drop the desired card into the window designated for your cards (next to your name). If you do not wish to purchase any more cards (or you are unable to) click on the symbol of the round shown in the top right hand window.
You can also elect to hold 3 extra cards in your hand with the intent of purchasing them later. Drag and drop them onto the hand icon in your game play area. These cards will now be shown in a separate floating toolbar which you can use to select from later in the game. If you lose this window, click again on the hand symbol to open the window again. Cards not played, which remain in your hand at the end of the game count as -5 points each.
All cards shown in the top purchase window can be bought. Similarly and cards which you have in your hand can be bought. You can buy cards in any phase, however, you may find that it is financially best if you actually pay for cards in the same phase in which they generate benefits.
There are 4 basic actions which can be taken.
1. Buy a card from the available cards and place to your play area.
2. Take a card from the available cards and place in your hand (provided you still have space in it)
3. Buy a card from your hand and place to your play area.
If all players pass, then the market (of 8 cards) is filled up with the type of cards associated with the next phase. (Example: after the workers phase at the beginning, 8 buildings cards are then made available). In each phase there is a different starting player. The small symbols at the player name indicate who starts each phase. The symbols rotate after each round on to the next player in a clockwise direction.
The following is scored at the end of each phase:
- At the end of the Workers Phase each player receives the corresponding rubles and victory points for each green card they have in front of them.
- At the end of the Building Phase each player receives the corresponding rubles and victory points for each blue card they have in front of them.
- At the end of the Aristocrats Phase each player receives the corresponding rubles and victory points for each Orange card they have in front of them.
- At the end Trade Card Phase there is no scoring.
Reduced Cost Cards
If you buy a card which you already possess, you can save rubles. You save 1 ruble per, for each of the same card already placed. The minimum cost is however always 1 ruble. (Example: If you already have two markets placed in front of you, you pay 3 rubles instead of 5.
At the end of each round (after Phase 4), all the cards not bought are now reduced by 1 ruble and have a -1 marked on them. Cards already marked down with a -1, are removed from play.
Ending the Game
As soon as one of the 4 card decks is exhausted (no more cards left) the game finishes at the end of Phase 4 of that round.
Then, for each ten rubles you still own, you score 1 victory point. For each card remaining in your hand unpaid for scores -5 points.
In addition, you receive a bonus for the number of different aristocrats "X" you own, as shown in the table below.
If you possess more than 10 different aristocrats, you still only score for having 10 different kinds (i.e 55 bonus points). The player with the most points wins. If there is a tie, the most remaining money serves as a tie-breker.
Some cards have special functions. These are explained here:
Czar Peter can do it all. He can be displaced by any green trading card.
The Goldsmith (when upgrading a Gold Miner) reduces the cost for acquiring aristocrats by 1 ruble each.
The Carpenter's (when upgrading the Lumberjack) reduces the cost to purchase buildings by 1 ruble each.
During the blue phase evaluation, you receive 1 ruble for every aristocrat you have bought.
The player pays 2 rubles when he buys/places the card. If he displaces the card with a trading card, it is worth 6 rubles.
Immediately after each scoring of buildings, the player can buy up to 5 points. Each point costs 2 rubles. (The player cannot "buy" 2 rubles for 1 point). You will be shown a symbol in top right called "PUB". Use the arrows to select the amount to spend, then click "OK".
The player can have up to 4 cards in his hand.
The observatory would normally generate 1 victory point. It can be used/turned during the blue phase to take the top card off any of the 4 decks instead of getting the 1 victory point, during this phase. Click on one of the 4 coloured cards in the top right hand corner according to the type you wish to look at. (See diagram to the left). You may then either buy, place in your hand or discard this card.
When scoring the aristocrats, the player earns 1 ruble for each worker that he has in his play area.
Single Player Option - SU
Saint Petersburg can also be played as a solo variant. The rules are identical to the normal game. Simply join the game and click on start. The goal of the game is to get as high a score as possible.