Ingenious (Einfach Genial) - Online Guide
Starting The Game
With /join 1-4 players can join the game. With /start the game begins. Alternatively, you can use the Game Tool
Object of the Game
A goal of the game is to have the highest score from all of your achieved lowest scores in all 6 colours! You want to score high in every colour but sometimes having just higher than everyone in a certain colour can win when playing a blocking strategy.
The size of the board depends on the number of people playing. With two players the inner white area is used. With three players the light-grey ring is added. With four players counts the outer darker grey ring is added.
The scores are shown on the top right of the interface. The value of each colour is represented by the length of the colour bar. A numeric scale shows the value.
Flow of the game
Each player has six tiles in their rack to choose from. Tiles played are replaced automatically for you after your turn.
Players place any tile from their rack of six and place it on the board. If you need to rotate the orientation of the tile before placing it, right mouse click for each 60 degree clockwise turn. If you selected the wrong tile, simply select another one from your rack before you finally place it on the game board.
In round one each player MUST NOT let their tile touch another player's tile. After this you can place anywhere.
Scores are tallied after each placement.
You score one point for every other hexagon with the same colour and shape radiating from the tile just placed. Scoring is performed on both hexagons of the tile just placed.
Example (Left): The blue-yellow tile was placed (whighlighted by two red dots in the centre of each hexagon). The yellow hex scores two points (green line), while the blue hex socres three points (white lines).
In this example the double orange tile at the bottom was placed. The right hex receives four points (violet lines), the left hex two points (green line).
You ONLY score on hexes which have already been played. In the example on the left, you would only score one point.
If the player had turned the tile round as in the example on the left so that both hexes on the tile touch the existing hex, he would score two points (indictated by the red lines), since both hexes would receive one point each.
If a player reaches 18 in any colour he may place another tile (before drawing a replacement tile). Once you reach 18 in a colour then that colour is maxed out.
If a player at the end of his turn has no tiles which include his weakest/lowest colour he can swap all his tiles or replenish his hand. If he has two or more colours which are the weakest/lowest then he needs to have no tiles for all these colours to be able to swap them.
End of the Game
The game ends when no more tiles can be placed or if one player gets 18 points in all colours.
The winner is the player whose weakest/lowest colour is higher than everyone elses weakest/lowest colour. If there is a tie, then compare the 2nd weakest/lowest colour and so on.
The option /team lets two teams of two play against each other. Players 1 and 3 play together versus players 2 and 4. Each team collect together the colours up to 18. Once any colour reaches 18, that team receives a bonus play. Any points over the 18 are lost during this play. Further scores in this colour now increment again up to 36. At 36 another bonus is awarded and the colour is maxed out.
Scoring is the same as in the standard game. The game can conclude early if one team reaches 36 in all 6 colours.
Single Player Option - SU
Ingenious can be played as solo variant or SU. Simply /join and /start. The rules are similar to the normal game.
- You only get one tile to play each turn instead of 6.
- Each colour is played up to 36.
- You get a bonus play at 18 points for each colour. When you reach 18 any extra points for that turn are capped at 18.
Your score at the end is calculated from your 3 weakest/lowest colours. If for example your lowest scores were 12, 14 and 18, then you score 121418 points. The maximum possible score is 363636.